Imagine Cup Junior 2022 Winners Announced | Microsoft EDU – Microsoft | Hot Mobile Press

The AI ​​for Good Challenge attracts a record number of student teams from around the world

Microsoft is pleased to announce today the top 10 global winners of this year’s annual Imagine Cup Junior AI for Good Challenge. Thousands of students, ages 13-18, took part in the challenge to submit creative ideas to solve some of the world’s biggest problems using the power of artificial intelligence (AI). With so many great projects, the judges have had a difficult task ahead of them and every student can be incredibly proud of what they have achieved.

Despite ongoing uncertainty during a global pandemic, with some students back at school in person while others are still learning remotely, students have found creative ways to bring their teams together, innovate and learn about AI in the process. Whether the students were proposing solutions to the needs of their friends or family, problems they had read about in the news, or how to preserve the earth and create a better world for future generations, their submissions were truly impressive.

“At Microsoft, we are always amazed by the creativity of the solutions submitted by the future generation of students. Every student who participated put their heart into their projects, which really resonated with all of the judges.”

– Rick Herrmann, Vice President, Global Public Sector Education

The top 10 team names, countries/regions and project descriptions from the global winners are listed below in alphabetical order:

  • ARISE, Nepal: ARISE is an AI-driven interactive application that promotes accessibility for chemistry laboratory equipment using motion and augmented reality.
  • AutoCrab, Hong Kong: AutoCrab is an AI sensor to monitor and regulate water quality in hair crab aqua farms.
  • Cleanup Crew, Australia: Clean Up Crew is an all-in-one AI gadget that collects waste materials and sorts them into appropriate categories for proper recycling.
  • Earthatarian, United Kingdom: Earthatarian is an AI-powered application designed to reduce food waste by predicting the “actual use-by” date of stored food and monitoring food consumption.
  • HACKRR, Philippines: WTFact is a fact-checking browser extension that uses AI to detect fake news and alert internet users to misinformation and disinformation online.
  • NeuSparks, China: NeuSparks uses Azure AI and machine learning to transcribe folk music recordings into a digital format (MIDI) that can be easily transmitted, aiding in sheet music creation and recomposition.
  • Sea Waste Scavengers, Indonesia: This AI concept is a ship powered entirely by hydroelectric and solar power that tracks, locates and captures plastic waste and delivers it to a recycling plant.
  • SkyLine Humanitarian, Vietnam: This AI-integrated mobile application connects hospitals and blood donors by blood type and encourages potential new blood donors by spreading awareness.
  • Team Sensory Metaverse, India: Sensory Metaverse is a VR concept with a headset and a full body suit that helps users not only see virtual reality, but feel it.
  • VORA, United States: VORA is a visual object recognition aid for the visually impaired.

It’s inspiring for Microsoft to see more and more educators adopting newer technologies like AI, Azure cloud and machine learning in the classroom, no matter how familiar they are with the technology. When teachers bring these experiences to their students, not only do students have the opportunity to learn about Microsoft’s AI for Good initiatives, but they also develop and practice modern and in-demand workplace skills such as communication, collaboration, critical thinking, and creativity further.

Congratulations to ALL the students who participated this year. On behalf of Microsoft, we can’t wait to hear from you in the future and see how you continue to find creative ways to use AI to improve our world.

Are you starting your journey of learning AI? Check out Microsoft Learn for Students, MakeCode, Minecraft Hour of Code AI Tutorial, and Hacking STEM. Students over the age of 16 who wish to further expand their learning and competitive experience are encouraged to register for the 2023 Imagine Cup Challenge and/or apply to become a Microsoft Learn Student Ambassador at a university or college.

Stay tuned for the next Imagine Cup Junior Challenge!

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