4 simple reasons why I will never give up Windows forever – Digital Trends | Hot Mobile Press

My household is firmly anchored in Apple’s cozy orchard, but I keep sneaking back to my Windows PC when no one is looking. I could never do without Windows.

Don’t get me wrong: MacOS is a nifty piece of software. It’s consistent and easy to navigate. The animations are top notch. MacOS still has a built-in assistant (I’ll never forget you, Cortana). But none of this is enough to keep me from going back to Windows every day.

Cross-platform compatibility

Dung Caovn/Unsplash

The Apple ecosystem is amazing. I love how easy it is to share anything on Apple devices. My wife is all-in on Apple (and that’s the only reason I have Apple-everything). My children share an iPad. We have an Apple TV and a Home Pod Mini. We all sync photos and memories and music playlists and TV shows without even thinking about it.

But as a techie, I’m also trying my hand at Android. I have an Xbox and even an Oculus Quest 2 VR headset. I have several Alexa devices scattered around the house, along with a few non-HomeKit smart plugs. Apple refuses to play nicely with these things. On the other hand, Microsoft is friends with everyone.

I also use Outlook and OneDrive and OneNote and ToDo on my iPhone. They sync with my iCloud account so I can still share things with my wife. Alexa can even turn on my Xbox.

Apple tends to be a two-way street, and the iCloud.com website is as basic as it gets. There is no other way to use Reminders or Notes on my PC. The truth is, if I lost my Apple devices tomorrow, I’d still have a complete unified ecosystem of Microsoft-compatible devices.

To play

Razer Blade 17 oblique view with display and left side.

Gaming is the Achilles heel of the Mac. No matter how useful the operating system becomes, it’s dead to gamers. The upcoming macOS Ventura promises to lure game developers to the Mac, but I’m not holding my breath. Apple CEO Tim Cook announced Metal 3, Apple’s new framework that will allow game developers to take full advantage of the processes in the M2 chip. Cook also announced MetalFX upscaling, which renders complex graphical scenes using less processing power on the GPU.

But even if the M2 is more player-friendly, game developers and gamers focus exclusively on the PC. It will take time to attract major game studios to Mac development. As far as I can tell, it still feels like we’re many years away from the Mac reaching the same gaming ecosystem that Microsoft built.

Cloud gaming is an area I’m following closely. I love being able to play many of my favorite Game Pass titles on my Mac, although admittedly I use the Edge browser and not Safari. I also have access to most of my Steam library through GeForce Now.

But not every game I like is available on the cloud. Age of Empires IV and Crusader Kings III are nowhere to be found. And forget it with PC VR games. I often use my Quest 2 with Steam VR and my dedicated RTX card just manages to keep up. That’s just not currently possible on a Mac.

window management

Two Mac OS windows open side by side

If game developers miraculously flocked to MacOS, I’d still stick with Windows, and the reason is because I loathe Mac’s Windows management. When I click the X button, I expect the window to close. If I just wanted to minimize the window, I would click the minimize button.

Multitasking on a Mac is still a frustrating experience to this day. I can open a total of two windows side by side. If I want more, I have to pay for a third-party extension.

Meanwhile, Windows 11 lets me choose from six multi-window configurations out of the box. Let’s not forget the ability to easily align windows to different corners of the screen in Windows 11, an extremely useful trick when working.

Windows 11 also has Snap Groups, which has quickly become a tool I can’t live without. Snap groups allow me to group a series of windows together, for example when I’m working on a project that requires writing, research, and note-taking. Once I snapped some programs into a multi-window layout, Windows 11 remembers it. I can minimize the entire group and work on something else, and then just reopen the group when I’m ready to come back to it. Nothing on the Mac comes close – especially not Stage Manager.

see and feel

The Widgets feature in Windows 11.

Ultimately, both macOS and Windows 11 manage to achieve the same thing: a useful user interface that people can use to get things done. But I like the look and feel of Windows 11 UX so much more.

Windows 11 Start Menu looks more mature and professional than Mac launchpad. Of course, many people prefer the Unix environment of a Mac, but beauty is in the eye of the beholder. I also prefer the frosted glass backgrounds of Windows menus compared to Apple’s. And the widget menu on Windows contains much more information than on macOS.

It’s true that Microsoft took a lot of input from Apple when redesigning Windows. From the rounded edges to the frosted glass look of the menus, Windows 11 has a Mac OS feel to it. However, Microsoft has done better. Aesthetics is of course all completely subjective. My wife, for example, would disagree, but I think Windows 11 gives you the best of both worlds.

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