How to Hit LOUD (Switch/PC) – TheGamer | Hot Mobile Press

NOISY follows Astrid, a guitarist who, with her father’s support, pursues her dream of becoming a rock star. During the story campaign you will unlock new songs, outfits and guitars. Eventually you’ll go from jamming on a broom to your first professional gig.

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The mechanics of LOUD are similar to titles like this Persona Dancing series or Superbeat: XONiC. Star symbols move across lines coming from six directions of the screen. Players must press the appropriate button when the stars reach the end of the row, in sync with the music. The concept is simple, but the level of difficulty increases steadily. LOUD sends stars across the screen faster than you can see on the most challenging difficulty. So how can you keep up?


Calibrate the audio before playing

Before starting a new game, we recommend calibrating the audio. In addition, LOUD will prompt to calibrate the audio on first launch, so don’t miss the opportunity. LOUD’s audio calibration is a simple process that performs better than some triple-A titles. So it’s easily possible to sync your gameplay!

If you play on the Nintendo Switch, we recommend recalibrating it regularly, especially when switching from docked to handheld mode. You can recalibrate your game at any time by entering the settings menu and selection Adjust calibration.

Use a controller with snappy, fast responsive buttons

When beating LOUD on Skillin’ difficulty, we used two controllers: Standard Joy Cons and Gamepad style Joy-Cons. Unfortunately, the gamepad-style controller, particularly the D-Pad, required more force to register button input. This resistance made faster rhythms like eighth and sixteenth notes nearly impossible to play.

Conversely, the Joy-Con worked much better with its snappy buttons. Therefore, while LOUD does not require a specific peripheral controller, we recommend a controller with directional buttons rather than a rotating directional pad. Traditional Joy-Cons work best on the Switch, while we prefer Dualshock over a Windows controller when playing on PC.

Check the highlighted track to see what’s next

LOUD’s six playfield lines decorate the screen in a circle similar to games Persona 4 dances the night away. However, while P4Dancing sends notes from the center of the screen to the edge, LOUD sends notes from the edge to the center. This design means you need to capture the song chart notes from the periphery.

Unfortunately, searching for the note below can cause your eyes to dart around the screen, resulting in missed notes. Happily, LOUD emphasizes the track of the next incoming note. So if you ever get lost, look for the highlighted track.

The only exception to this feature is during combo areasthat do not have highlighted tracks. We assume that this detail increases the difficulty of these high-scoring sections.

Pay attention to musical themes to anticipate button patterns

Unlike other rhythm games, all of LOUD’s songs are instrumental rock, with the guitar taking center stage. In addition, each song has musical themes that are repeated throughout. The button patterns that accompany them are often similar, at least rhythmically.

Therefore, it is appropriate to pay attention to recurring musical themes in each song. That’s because you’ll likely see similar key patterns later in the song. Of course, once you’ve played through these themes, it won’t take long for some muscle memory to develop, making each playthrough a little smoother.

See also: Music Artists who never starred in Guitar Hero or Rock Band

The pink line at the bottom of the screen shows the duration of the song

This tip is more of a factoid than a gameplay factor, but it’s worth noting. Check the bottom of the screen if you want to know how far you are in a song and how far you have left to go. There is a thin pink line showing the duration of the song.

Checking the pink end line is especially helpful to keep up in the event of a false end.

Whammies give bonus points but are distracting

Moving either stick creates a whammy bar effect while holding a note. Besides the decent audio effect, does this feature have any meaning? Yes. Whammies award bonus points the more you twist a stick while holding a note. So if you’re looking for a high score, be sure to use whammies wherever you can.

Unfortunately, while whammies are a simple gameplay concept, they can be distracting. Their overwhelming nature becomes more apparent at higher difficulty levels. So if you’re having trouble keeping up with a song chart, we recommend avoiding hits until you get the rhythm back. Otherwise, you could build up missing notes and fail the song.

Unlock a song’s grindin difficulty by achieving S rank or higher on skillin difficulty

If you’re looking for a challenge, then LOUD’s Grindin difficulty is for you. Grindin’ is LOUD’s version of the expert chartsand you can unlock them by getting one Grade S or higher on a song’s Skillin’ Difficulty Chart (Medium)..

However, if you are looking for an even more daunting challenge, you must complete the story mode. This will unlock a bonus song in Free Play mode with a chart that counts as the liberator Difficulty.

LOUD does a great job with its sound design. Finally, with details ranging from the ambient atmosphere to character screams, you get an important essence of the setting and the story of the game. Unfortunately, these details can sometimes be distracting. Luckily, LOUD has a menu to help you if you want to change what you hear in-game.

You can access LOUDs sound settings of the settings tab in the main menu. Inside you will find different options to customize the sound to your liking:

  • Sound Effects on Hit (On/Off): This feature enables a tambourine-like sound effect when you press a key. It also helps to check the accuracy of your sound calibration.
  • Character Shouts (On/Off): Would you like to hear the tones of encouragement from you and your bandmates? If yes, this option is for you. And if you’d rather listen to the music uninterrupted, you can turn this feature off.
  • Sound level: Several settings adjust the game volume on a scale of 1-100.
    • music volume
    • SFX volume
    • voice volume
    • ambient noise

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